whoami
Liam Naden
1st class degree, BSc (Hons) Games Programming
Focused on tools & engine work in C++ and C#. I love making systems other people enjoy building on top of.
class Programmer { std::string name = "Liam Naden"; std::string role = "Gameplay, Tools & Engine Programmer"; std::string degree = "BSc (Hons) Games Programming"; Classification result = FIRST_CLASS; Engine knows[] = { Unity, Unreal }; Library Learnt[] = { SDL2, SFML, Box2D, Dear ImGUI }; bool hireable = true; };
What I've been building
featured project
projects
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archive
Older & other projects
Doesn't reflect my current skill level, but shows other skills I've picked up along the way.
about
std::string my_name = "Liam Naden";
I am a games programmer focusing on C# and C++. My passions lie within tools programming, I love creating things and seeing my code be easily usable and customisable in the engine, though my skills stretch far beyond that.
I've had a passion for programming since I wrote my first "Hello World" script in Python back in 2016. Seeing text I'd written manipulate something as simple as words on a screen captivated me, and I've been chasing that feeling ever since. When I moved on to Computer Science at A-Level, I was given the chance to build a piece of software of my choice, I built a game in Defold, and have wanted to make more ever since.
I've loved gaming since I picked up my first controller at about 4 years old, starting with games like MotorStorm® through to Hollow Knight® and Deadlock more recently (and plenty in between). Naturally that led me toward becoming a games developer, each line of code is both a joy to write and a chance to learn something new.
get in touch
Let's talk
Whether you're hiring, collaborating or just curious, drop me a message!